Funny bugs: FIFO overrun
A quick, small article describing a funny bug, and a nerdy warning against premature optimization.
Everything you potentially wanted to know, maybe, about that GameBoy emulator I’ve been writing for the last couple years.
A quick, small article describing a funny bug, and a nerdy warning against premature optimization.
We are so close! We now have scrolling pixels and sound. The pixels are scrolling a bit too fast and the sound is still kind of subpar. I won’t be trying to improve sound, but there should be something we can do about that speed issue. The final issue It was five articles and almost …
All right, it took a few extra months, but we’re finally getting somewhere.
This article is hopefully the last one about sound. The result isn’t fantastic, but it works.
And for the time being, this will do!
After a long hiatus, I went from outputting crappy sound to outputting crappy sound *in stereo*.
Would you like to know more?
The actual emulator I wrote and which prompted that series of articles on this very blog is finally functional enough that I decided to publish it on GitHub. It’s a lot more advanced than the example emulator I’m documenting here, but pretty much everything I described in emulator-related posts has been used in its making. …
Do you know how sound works? Well, me neither, but I hope we can figure it out together!
A quick wrap-up of the last article, with bonus GIFs of the final result.
Another article that took longer than I planned because of palettes, but that I tried softening with more pictures, and actual screenshots this time!
A much longer — though heavily illustrated — read built on top of the previous article’s code, in which we finally get to show tiles on a low-tech display.
Where I try using pretty animations to distract you from the fact I’ve put a lot of effort into turning a program that crashes into one that just hangs.