Do you know how sound works? Well, me neither, but I hope we can figure it out together!
A quick wrap-up of the last article, with bonus GIFs of the final result.
Another article that took longer than I planned because of palettes, but that I tried softening with more pictures, and actual screenshots this time!
A much longer — though heavily illustrated — read built on top of the previous article’s code, in which we finally get to show tiles on a low-tech display.
Where I try using crude animations to distract you from the fact I’ve put a lot of effort into turning a program that crashes into one that just hangs.
A promising start in which, after about 2000 words, I finally get to execute literally three bytes of machine code.
TL;DR: I started writing a Game Boy emulator in June 2018 and since then, at least three distinct people have expressed mild but polite interest in the details. I hope to show how it’s done, in mildly-to-heavily technical terms. It’s going to take a while but I hope it turns out marginally informative.
It’s been a while since I wrote anything and my usual platform isn’t really suitable anymore, so of course I have set up some overkill self-hosted solution to correct that.
Summer isn’t my kind of season. I’m seldom at my best in summer. If anything, I’ve been particularly depressed when temperatures started steadily rising above 25°C, a few weeks ago.
Glimpses of an old Python parser for custom tags in MU* logfiles.